image {
   resolution 800 600
   aa 0 0
   samples 1
   contrast 0.1
   filter gaussian
   jitter false
}

camera {
   type   pinhole
   eye    0 0 10
   target 0 0 0
   up     0 1 0
   fov    60 
   aspect   1.333
}

light {
   type point
   color { "sRGB nonlinear" 0.256 0.865 0.10 }
   power 70.0
   p 12.0 5.0 6.0
}

shader {
   name red
   type constant
   color { "sRGB nonlinear" 1 0 0 }
}

object {
   shader red
   type generic-mesh 
   name "triangulitos"
   points 9
 -2.5 0 0
    2.5 0 0
    0 2.5 1
    -2.5 1.5 -1
    2.5 1.5 -1
    0 -2.5 -1  
    -2.5 1.5 -2
    2.5 1.5 -2
    0 -2.5 -2 
   triangles 2
    0 1 2
    3 4 5
    normals vertex
    0.0 0.0 12.5
    0.0 0.0 12.5
    0.0 0.0 12.5 
    0.0 0.0 12.5
    0.0 0.0 12.5
    0.0 0.0 12.5 
    0.0 0.0 12.5
    0.0 0.0 12.5
    0.0 0.0 12.5 
   uvs none
}
